Customizing the Wordle Game Experience with PostgreSQL
Presented by:
Pavlo Golub
Pavlo is a PostgreSQL expert and developer at Cybertec. He is working with PostgreSQL for 18 years. He is the co-founder of the PostgreSQL Ukraine community and the leader of the PostgreSQL Ukrainian translation team.
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Discover the endless possibilities of PostgreSQL as a gaming platform by harnessing its ability to customize the Wordle game. Explore how PostgreSQL empowers developers to redefine the game experience through three core entities:
The available word set. Do we want to allow all words or only popular and well-known ones? Do we want to limit a set to some topic, e.g., IT-slang terms, or geographically limited? Should we restrict a guessing word length to 5 characters, or can we vary? For which languages it's better to use shorter or longer words?
The standard guess-checking function returns yellow and green position marks. But what if we will use another score function, like Levenshtein distance? Or even bigram/trigram positions instead of single characters?
And the move acceptance function. Should it check the guess only against the initial word set? Or allow any word in the target language? Or allow any word restricted by simple regular expression?
Gain insights into curating word dictionaries, enabling support for non-English languages, and implementing innovative gameplay mechanics. With PostgreSQL's advanced features and extensibility, attendees will unlock the potential to create unique and engaging gaming experiences. Join me as we explore the transformative power of PostgreSQL in the world of Wordle.
- Date:
- 2024 November 7 14:00 PST
- Duration:
- 20 min
- Room:
- Essentials: 420
- Conference:
- Seattle 2024
- Language:
- Track:
- Essentials
- Difficulty:
- Easy